Erik Erikson's Psychosocial Stages: Erikson's stages that are based on a central conflict to be resolved involving the social world and the development of identity.
Play:
Jean Piaget's Levels of Play:
Practice Play: Performing a certain behavior repetitively for the mere pleasure of it.
Symbolic/Sociodramatic Play: Using symbolic representations and imagination for play.
Games With Rules: Making up rules for a game or playing games with pre-established rules.
Jean Piaget's Levels of Play:
Practice Play: Performing a certain behavior repetitively for the mere pleasure of it.
Symbolic/Sociodramatic Play: Using symbolic representations and imagination for play.
Games With Rules: Making up rules for a game or playing games with pre-established rules.
Parten's Stages of Social Play:
Unoccupied Behavior: looking around at whatever occurs, but engaging in no activity
Onlooker Behavior: watching others play
Solitary independent play: engaging actively with toys that are different from those being used by other children
Parallel Play: playing next to, but not in interaction with each other, often using the same type of materials
Associative play: playing with other children, sharing toys, and interacting, but with no overall organization of the group to achieve a common goal
Cooperative play: playing as part of a group that has a common goal such as building a building, creating a make-believe seen such as "house" with assigned roles, or playing sports
Unoccupied Behavior: looking around at whatever occurs, but engaging in no activity
Onlooker Behavior: watching others play
Solitary independent play: engaging actively with toys that are different from those being used by other children
Parallel Play: playing next to, but not in interaction with each other, often using the same type of materials
Associative play: playing with other children, sharing toys, and interacting, but with no overall organization of the group to achieve a common goal
Cooperative play: playing as part of a group that has a common goal such as building a building, creating a make-believe seen such as "house" with assigned roles, or playing sports